Smart Masks – Houdini MaterialX Pack
Smart Masks for Houdini MaterialX
Smart Masks are a quick and convenient way to layer PBR materials and add more detail and realism to your models – especially when they work without UVs.
Since MaterialX currently doesn’t offer built-in smart masks, I created a set of easy-to-use procedural masks for Houdini.
They’re designed to speed up your workflow, so you don’t have to build noises and blending setups manually every time you want to layer materials – perfect for procedural assets with no UVs.
Included HDAs
- (SOP) Util Creation – Generates all necessary utils plus some extras as attributes
- (VOP) Utils – Loads the generated utils into your MaterialX shader network
- (VOP) Wear Mask
- (VOP) Dirt Mask
- (VOP) Dust Mask
- (VOP) Moss Mask
Key Features
- Works without UVs
- Global scale and detail frequency controls
- Control over util components, procedural components, and the final mask
- Texture input – blend your texture with the utils instead of the built-in procedurals
- Well-organized internal network with labels and backdrops for advanced customization
Generated Utils
The Util Creation HDA generates the following attributes for use with or without the masks:
- Ambient Occlusion (AO)
- Random ID (grayscale)
- Random ID (color)
- Convexity
- Concavity
- Direction
- Shadow Mask
- Gradient
Requirements
- Created in Houdini 20.5 (Indie, Core, or FX) – should also work in earlier versions, but not tested
- MaterialX-compatible renderer (e.g. Karma XPU/CPU, Arnold, RenderMan...) all should work, but only tested with Karma
- Works in Solaris/USD workflows
- Sufficient mesh point density for best results
- No UVs required
General Terms
- You may not resell or redistribute the HDAs or source files.
- You may use the generated outputs (geometry, textures, renders) freely in your projects.
- Credit is appreciated but not required.
- No exclusivity – this product will remain available for public sale.
This pack brings smart masks directly into Houdini’s MaterialX workflow – perfect for adding dirt, wear, dust, or moss in seconds. Ideal for procedural assets, fast lookdev, and realism without UV unwrapping.